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Titlebook: Learning C# by Programming Games; Wouter van Toll,Arjan Egges,Jeroen D. Fokker Textbook 2019Latest edition Springer-Verlag GmbH Germany, p

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楼主: HBA1C
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What Is Programming? the premise that a computer consists of a processing unit and memory. The first (very low-level) programming languages were called Assembler languages. These languages were difficult to use, also because each processor had its own Assembler language. Newer, machine-independent programming languages
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Creating a Game World and how they can be used to store or change information. We will discuss the difference between instructions and expressions, and we’ll introduce a number of operators that can be used to combine expressions. We will show you how to store more complicated information such as sprites and sounds and
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A Limited Number of Livesns, she/he dies. In this chapter, we will discuss how to deal with that, and how to display the current number of lives to the player. In order to do the latter, we introduce a few programming concepts that allow us to repeat a group of instructions several times, notably the . and . instructions. W
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Organizing Game Objects The main technique used for this is inheritance. Inheritance is a technique that is used to structure related classes in a hierarchy. We will show how to override methods in a subclass to provide specific behavior for that class. We will deal with access modifiers for class members. We will also in
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Dealing with Different Screen Sizescale the game world so that it fits inside this window, and how to make your game run in full-screen mode. We choose to do this at the beginning of this part, because the Jewel Jam game contains large images that may not fit on all screens.
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