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Titlebook: Learn Corona SDK Game Development; Frank W. Zammetti Book 2013 Frank Zammetti 2013

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楼主: 压榨机
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Frank W. Zammettias been determined analytically with respect to its hyperbolic triangle vertices. In his recent research, the author set the ground for investigating hyperbolic triangle centers via hyperbolic barycentric coord978-94-007-3265-0978-90-481-8637-2Series ISSN 0168-1222 Series E-ISSN 2365-6425
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Frank W. Zammettimedicines that result in circulating nanoparticles – a research goal that is currently being pursued by several groups around the globe.978-3-319-36979-2978-3-319-18753-2Series ISSN 2190-5053 Series E-ISSN 2190-5061
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Book 2013h creating a full-featured Corona game from scratch to the App Store.. .You‘ll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You‘ll also learn how to use Box2D (Corona physics under the hood), a
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Book 2013integration. Finally, you‘ll learn the ins and outs of getting a game into the App Store or other app marketplaces. .Whether you‘re developing exclusively for iOS, or whether you‘re developing for Android or other platforms, .Learn Corona SDK Game Development. explains just what you need to launch your career as a mobile game developer.
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The Game, Part 1: Core Game Code You are rapidly building up your repertoire for working with Corona and in the process Astro Rescue is coming together. You’ve looked at the title scene, menu scene, and settings scene, all very important elements to the complete project.
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Testing and Publishingator. You’ve polished and you’ve tweaked and your game is ready for the eyes of someone other than yourself to check out. Or, maybe not—maybe it’s just time to see how it runs on a real device. (Of course, you probably would have done that before this point, but work with me on this one!)
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