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Titlebook: Learn Corona SDK Game Development; Frank W. Zammetti Book 2013 Frank Zammetti 2013

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楼主: 压榨机
发表于 2025-3-28 15:52:40 | 显示全部楼层
Frank W. ZammettiStart with an idea -- end at the App Store..Learn Corona SDK Game Development walks you through the entire Corona game development process.
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Basic Application StructureAs with any software project you can name, building a game starts with building a good, solid foundation. Of course Corona sets you on good footing from the word go, but how you architect the code is at least as important as what the library you use provides.
发表于 2025-3-29 11:57:15 | 显示全部楼层
Title, Menu, and Settings ScenesOkay, so you know Astro Rescue has a title scene, a menu scene, and a settings scene, in addition to the actual game scene itself. In Chapter 3 we saw all these, on top of all of the basic configuration files and the beginnings of the actual code in main.lua.
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The Game, Part 2: Main LoopPatterns emerge in software engineering in which we realize that one solution to a recurring problem is implemented more often than any other. This is as true in game programming as it is in any other area of programming.
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The Game, Part 4: Collision EventsIn most action-oriented games, the notion of collision detection plays a primary role. Whether it’s detecting when Mario lands on a Koopa Troopa, or when Pac-Man gobbles a power pellet, or when Master Chief mêlées with a Covenant grunt, being able to detect when two objects come into contact is part and parcel of many types of games.
发表于 2025-3-30 01:10:02 | 显示全部楼层
Wrapping UpWelcome, my friend, to the final chapter in our exploration of Astro Rescue! You’ve seen a lot so far, gotten quite familiar with a large chunk of Corona SDK, and built a nice little game in the process. There’s only one piece missing now, and that’s the ending scene, the player’s reward for a job well done!
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