书目名称 | Language, Gender and Videogames | 副标题 | Using Corpora to Ana | 编辑 | Frazer Heritage | 视频video | | 概述 | Provides the first book-length exploration of the language used to represent gender in videogames.Explains the methodological background and process so that the corpus studies can be replicated.Draws | 图书封面 |  | 描述 | .This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fantasy videogames. The author demonstrates a wide array of techniques which can be used to both build corpora of videogames and to analyse them, revealing broad patterns of representation within the genre, while also zooming in to focus on diachronic changes in the representation of gender within a best-selling videogame series and a Massively Multiplayer Online Role Playing Game (MMORPG). The book examines gender as a social variable, making use of corpus linguistic methods to demonstrate how the language used to depict gender is complex but often repeated. This book combines fields including language and gender studies, new media studies, ludolinguistics, and corpus linguistics, and it will be of interest to scholars in these and related disciplines.. | 出版日期 | Book 2021 | 关键词 | ludology; ludolinguistics; Corpus Assisted Discourse Studies (CADS); corpus creation; fantasy games; Worl | 版次 | 1 | doi | https://doi.org/10.1007/978-3-030-74398-7 | isbn_softcover | 978-3-030-74400-7 | isbn_ebook | 978-3-030-74398-7 | copyright | The Editor(s) (if applicable) and The Author(s), under exclusive licence to Springer Nature Switzerl |
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