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Titlebook: Language, Gender and Videogames; Using Corpora to Ana Frazer Heritage Book 2021 The Editor(s) (if applicable) and The Author(s), under excl

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楼主: 军械
发表于 2025-3-26 22:01:01 | 显示全部楼层
h care will improve the delivery of care through patient empowerment, but patients cannot be empowered if they do not have the required capacity (i.e. knowledge, abilities and supporting mechanisms). To achieve virtualization of health care, it is necessary to build capacity. Capacity building is “m
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发表于 2025-3-27 08:32:03 | 显示全部楼层
Language, Gender, and Videogames,e and gender research, with a view of demonstrating some of the problems of earlier approaches to gender, and what the current approaches to gender mean for those interested in textual analysis. I examine previous work which has looked at gender (and intersecting identities) in texts related to vide
发表于 2025-3-27 09:48:53 | 显示全部楼层
Corpus Approaches to Ludolinguistics, it can achieve, and what it cannot do. I discuss some of the key principles in corpus construction, drawing particular attention to the idea of representativeness. I also discuss three central methods of analysis corpus linguists implement: (key)word list analysis, collocation analysis, and concord
发表于 2025-3-27 17:22:20 | 显示全部楼层
Building a Corpus of Language from Videogames, videogame corpora exist may be due to the complexities involved in building such corpora. I outline three potential methods for collecting videogame corpora and use these methods to build the corpora used in later Chapters of analysis.
发表于 2025-3-27 19:47:29 | 显示全部楼层
Gender in a General Corpus of Videogames,selection criteria for the videogames. I start by analysing how the pronouns . and . are used to construct ideals of masculinity and femininity, while simultaneously noting that the third-person pronoun. was only ever used as a collective marker, rather than in the singular form. Thus, I demonstrate
发表于 2025-3-28 00:30:21 | 显示全部楼层
Gendered Language in , Videogame Series,ccur across each individual game, and note that while there has been some progress in the representation of gender at a quantitative level, there is still a long way to go until a point of equality is reached. In this chapter, I also examine how one word which does not denote gender (.) has subtle g
发表于 2025-3-28 03:39:17 | 显示全部楼层
Gendered Character Speech in ,r way we can look at representations of gender in videogames is through the looking at the language used by gendered characters. For example, is it the case that only male characters swear? Is it only female characters who talk about romance? Thus, I take two versions of the MMORPG .. The first vers
发表于 2025-3-28 08:14:37 | 显示全部楼层
Conclusions, draw attention to some of the limitations of the work, and how future researchers might address such limitations. In addition to this, discuss some of the ways non-academic researchers might implement the findings of the research, or how they might wish to implement some of the methods I have discu
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