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Titlebook: Introduction to Computer Graphics; Using Java 2D and 3D Frank Klawonn Textbook 20122nd edition Springer-Verlag London Limited 2012

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Undergraduate Topics in Computer Sciencehttp://image.papertrans.cn/i/image/473558.jpg
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Illumination and Shading,ght sources, reflection of light, shadows, transparent objects and textures on surfaces are explained. Apart from the standard illumination techniques, the radiosity model and ray tracing are introduced. The use of illumination and shading within Java 3D is demonstrated by numerous Java 3D examples.
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Areas, Text and Colours,re introduced. Interpolators for colours provide an example for the use and application of a colour model. Java 2D example programs elucidate the implementation of the concepts introduced in this Chapter.
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