书目名称 | Introduction to Computer Graphics | 副标题 | Using Java 2D and 3D | 编辑 | Frank Klawonn | 视频video | | 概述 | Revised, expanded and updated new edition.Integrates both technical background and theory with practical examples and applications throughout.Focuses on Java 3D (and 2D).Additional exercises, solution | 丛书名称 | Undergraduate Topics in Computer Science | 图书封面 |  | 描述 | This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website. | 出版日期 | Textbook 20122nd edition | 版次 | 2 | doi | https://doi.org/10.1007/978-1-4471-2733-8 | isbn_ebook | 978-1-4471-2733-8Series ISSN 1863-7310 Series E-ISSN 2197-1781 | issn_series | 1863-7310 | copyright | Springer-Verlag London Limited 2012 |
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