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Titlebook: Introduction to Computer Graphics; Using Java 2D and 3D Frank Klawonn Textbook 20122nd edition Springer-Verlag London Limited 2012

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书目名称Introduction to Computer Graphics
副标题Using Java 2D and 3D
编辑Frank Klawonn
视频video
概述Revised, expanded and updated new edition.Integrates both technical background and theory with practical examples and applications throughout.Focuses on Java 3D (and 2D).Additional exercises, solution
丛书名称Undergraduate Topics in Computer Science
图书封面Titlebook: Introduction to Computer Graphics; Using Java 2D and 3D Frank Klawonn Textbook 20122nd edition Springer-Verlag London Limited 2012
描述This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.
出版日期Textbook 20122nd edition
版次2
doihttps://doi.org/10.1007/978-1-4471-2733-8
isbn_ebook978-1-4471-2733-8Series ISSN 1863-7310 Series E-ISSN 2197-1781
issn_series 1863-7310
copyrightSpringer-Verlag London Limited 2012
The information of publication is updating

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Textbook 20122nd editione modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.
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Introduction to Computer Graphics978-1-4471-2733-8Series ISSN 1863-7310 Series E-ISSN 2197-1781
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Introduction,This introductory Chapter provides a brief overview of the application fields of computer graphics and describes the rendering pipeline for creating an image from a model.
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