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Titlebook: Interactivity, Game Creation, Design, Learning, and Innovation; 7th EAI Internationa Anthony L. Brooks,Eva Brooks,Cristina Sylla Conference

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Cyberella – Design Issues for Interactive 360 Degree Filmw in the field of photography and also in film was adapted. Groundbreaking technological progress has allowed for a new hype in 360 degree videos in recent years, including new possibilities of interaction. In this paper we will describe the current status of the ongoing project Cyberella which focu
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Smart, Affective, and Playable Cities affective cities from the viewpoints of on the one hand how a city can be perceived and experienced by its citizens and on the other hand how the city perceives (monitors) its citizens. Both viewpoints assume sensors, actuators and computing systems embedded in urban environments. The viewpoints ar
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Serious Game for Teaching Statistics in Higher Education: Storyboard Designowing this idea, a serious game on Statistics is developed for higher education level, promoting and demonstrating the applicability of statistics concepts in day-to-day life and in the decision-making process. The proposed idea is to create a challenging environment (mystery that needs to be solved
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