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Titlebook: Interactivity, Game Creation, Design, Learning, and Innovation; 7th EAI Internationa Anthony L. Brooks,Eva Brooks,Cristina Sylla Conference

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Co-designing Gaming Experiences for Museums with Teenagerst young audiences, especially teenagers. Throughout this paper, we discuss teenagers as an important group to be considered within the Children-Computer Interaction field, and we report some techniques on designing with teens, in particular, arguing that participatory design methods can involve teen
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Art-Based User Research: Combining Art-Based Research and User Research to Inform the Design of a Testudy, in which we asked participants to assess and then “paint” their emotions over emotion-eliciting images using an array of materials, such as watercolors and colored pencils. We used a mixed methods approach that included questionnaires, psychometric data from validated scales and informal conv
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Interactive Evolution of Swarms for the Visualisation of Consumptionsfacts should have both functional and aesthetic dimensions to make the visualisation appealing to the user. However, in the Data Aesthetics field, the process of creation of visualisations is more concerned with aesthetics. Our goal for this project is to develop a framework to explore the aesthetic
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