找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Interactive Storytelling; 8th International Co Henrik Schoenau-Fog,Luis Emilio Bruni,Sarune Bacev Conference proceedings 2015 Springer Inte

[复制链接]
楼主: inroad
发表于 2025-3-23 09:52:54 | 显示全部楼层
Using a Controlled Natural Language for Specifying the Narratives of Serious Gameslines. In addition, a CNL provides the possibility for automatically processing story-lines and generating code. As such, incorporating CNL in the design process also contributes to shortening the development time.
发表于 2025-3-23 14:55:56 | 显示全部楼层
Tracery: An Author-Focused Generative Text Toolability, modular design, and additive authoring, and illustrate how these considerations informed the design of the Tracery language. We also present illustrative case studies of existing projects that use Tracery as part of the art creation process.
发表于 2025-3-23 20:03:54 | 显示全部楼层
发表于 2025-3-23 22:58:32 | 显示全部楼层
Touchscreen Poetry: Analyzing Gestural Digital Poemsogate three exemplar pieces (Strange Rain, What They Speak When They Speak to Me? and Vniverse) that produce poetic effects by inviting gestural interactions. In conclusion, two critical concepts (“isomorphism” and “heteromorphism”) are demonstrated for future design and research.
发表于 2025-3-24 02:55:52 | 显示全部楼层
Narrative Review Process: Getting Useful Feedback on Your Storyhodology on a game’s story, early enough for it to be valuable for the writers working on it. This paper defines common difficulties of properly testing narrative in games, and then explains the methodology developed and explains how it was successfully used on Ubisoft productions to generate actionable feedback.
发表于 2025-3-24 10:05:26 | 显示全部楼层
发表于 2025-3-24 12:31:45 | 显示全部楼层
发表于 2025-3-24 18:12:19 | 显示全部楼层
Creative Help: A Story Writing Assistantuggestions that are more helpful than randomly selected suggestions at a level of marginal statistical significance. By giving users control over the generated content, Creative Help provides a new opportunity in open-domain interactive storytelling.
发表于 2025-3-24 19:32:54 | 显示全部楼层
Remember That Time? Telling Interesting Stories from Past Interactionsractions. Initial evaluation of interactions selected by the system for retelling are encouraging. A future goal of the research is to support collaborative composition of stories about prior interactions between humans and agents in a mixed-initiative framework to produce interesting retellings.
发表于 2025-3-24 23:22:23 | 显示全部楼层
Hybrid Books for Interactive Digital Storytelling: Connecting Story Entities and Emotions to Smart En, a Hybrid Book makes it possible to provide human sensible feedback while flipping pages, enabling a more enjoyable reading experience. Finally, the participants positive willingness to pay makes it possible to generate more revenue for publishers.
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-5-17 21:26
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表