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Titlebook: Interactive Collaborative Robotics; Second International Andrey Ronzhin,Gerhard Rigoll,Roman Meshcheryakov Conference proceedings 2017 Spri

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Emotion Recognition System for Human-Robot Interface: Comparison of Two Approaches,ersions of the classification algorithm are proposed and compared. The first version is based on a classic approach requiring the action unit estimation as a preliminary step to emotion recognition. The second version takes advantage of convolutional neural networks as a classifier. The designed sys
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Empowerment as a Generic Utility Function for Agents in a Simple Team Sport Simulation, have traditionally been driven by complex externally motivated value functions with heuristics based on knowledge of game tactics and strategy. Empowerment is an information-theoretic measure of an agent’s potential to influence its environment, which has been shown to provide a useful intrinsic va
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Survey of Modular Robots and Developed Embedded Devices for Constructive and Computing Components, for reconfiguring a swarm of modular robots were analyzed during the preparation of the survey. The analysis of projects on modular robotics in the publications of the last ten years has also revealed the prospects of attracting cloud robotics techniques for distributed sensory data collection, man
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Context-Awared Models in Time-Continuous Multidimensional Affect Recognition, the real-world problems. Human-computer interaction systems are extending their field of application and becoming a great part of human’s everyday life. Such systems are communicating with user through dialog and are supposed to define the current mood in order to adjust their behaviour. To increas
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Footstep Planner Algorithm for a Lower Limb Exoskeleton Climbing Stairs, the environment, and uses two procedures: partial decomposition of the supporting surface into convex obstacle-free regions, and optimization of the foot step position implemented as a quadratic program. These two methods are discussed in detail in the paper, and the simulation results are shown. I
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Synthesis of the Behavior Plan for Group of Robots with Sign Based World Model,d acting with objects in a determined external environment. The MultiMAP planning algorithm proposed in the article is hierarchical. It is iterative and based on the original sign representation of knowledge about objects and processes, agents knowledge about themselfs and about other members of the
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