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Titlebook: Intelligent Agents for Mobile and Virtual Media; Rae Earnshaw,John Vince Book 2002 Springer-Verlag London Limited 2002 Animation.Design.In

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Interface Issues for Wearable and Mobile computer Users,mputing” is taken to mean in-field mobility, where users are not seated at a desk or resting comfortably with the computer on their lap. The in-field computer user is someone who is required to enter data whilst on the move (such as walking around) or in a difficult situation (working outdoors) wher
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,Visual Data Navigators (“Collaboratories”): True Interactive Visualisation for the Web, (Web application components) that incorporate not only text but also the entire interactive data visualisation and navigation process into a Web document, allowing users and project teams to collaborate and share data, visualisation parameters, information and insight while distributed over the sta
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The Future of Convergent Computer and Telecommunications Technology,edium-term future. The evolutionary paths of the relevant technologies are reviewed and it is argued that they are converging rapidly. Inasmuch as mobile communications have a clearer forward plan and a larger sales base, they appear set to become a dominant paradigm. However, the lack of vision reg
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Towards Autonomous Characters for Interactive Media, between the media are considered and the requirements for character development. The multi-level architecture adopted, BALSA (Behavioural Architecture for Life-like Synthetic Agents), is described in detail and future developments are proposed.
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Towards an XML and Agent-based Framework for the Distributed Management and Analysis of Multi-spect(SARA) and utilises cooperative software agents for data access and analysis, and uses XML to model metadata and support agent communication. The analysis is undertaken on a digital library containing images of the Earth acquired by the Space Shuttle, and subsequently enhanced by data derived from E
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,Learning by Experience—Autonomous virtual Character Behavioural Animation,t of an artificial brain that is a simulation of real human brain activities for simulating the virtual character’s behaviour in a virtual world populated with other virtual objects and characters. The control unit in the simulation system can collect and store all the information that is obtained t
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The Development of an Intelligent virtual Environment for Training,e or resources to satisfactorily complete the investigation. This may be due to a limitation on the time that the scene can be kept sealed or due to the geographical disparities or schedules of colleagues. Computer graphics has become more common in crime scene investigation, for example in the 3D r
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