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Titlebook: Human-Computer Interaction – INTERACT 2021; 18th IFIP TC 13 Inte Carmelo Ardito,Rosa Lanzilotti,Kori Inkpen Conference proceedings 2021 IFI

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发表于 2025-3-21 16:45:27 | 显示全部楼层 |阅读模式
书目名称Human-Computer Interaction – INTERACT 2021
副标题18th IFIP TC 13 Inte
编辑Carmelo Ardito,Rosa Lanzilotti,Kori Inkpen
视频video
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: Human-Computer Interaction – INTERACT 2021; 18th IFIP TC 13 Inte Carmelo Ardito,Rosa Lanzilotti,Kori Inkpen Conference proceedings 2021 IFI
描述The five-volume set LNCS 12932-12936 constitutes the proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, held in Bari, Italy, in August/September 2021..The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named:. Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work.. Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI.. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development.. Part IV: interaction techniques
出版日期Conference proceedings 2021
关键词artificial intelligence; communication systems; computer hardware; computer networks; computer science; c
版次1
doihttps://doi.org/10.1007/978-3-030-85613-7
isbn_softcover978-3-030-85612-0
isbn_ebook978-3-030-85613-7Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightIFIP International Federation for Information Processing 2021
The information of publication is updating

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Victims as Witnesses: Views from the Defencegnized by facial expressions and engagement measured in two different ways (by software and by user’s self-assessment). Our analysis comprises about 38 h of games and more than one million records of emotional states. The results indicate that there is no universal relation between discrete emotions
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https://doi.org/10.1007/978-1-4614-1677-7ts faster than using the . syllabary keyboard; (2) the flick-input users can enter text using JoyFlick 1.53-fold faster (60.1 CPM) than the . syllabary keyboard (39.2 CPM) after one-week training in which the users enter texts less than 140 (.) characters per day. These results show that JoyFlick pr
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Conference proceedings 2021d and music technologies; explainable AI.. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development.. Part IV: interaction techniques
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Diegetic and Non-diegetic Health Interfaces in VR Shooter Games health interfaces and provided feedback. We found that all three interfaces had their own strengths. The non-diegetic health bar was seen as suitable for multi-player games, while the wristwatch was seen as suitable for single-player, story-driven games. The physical interface was liked for its imp
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JoyFlick: Japanese Text Entry Using Dual Joysticks for Flick Input Usersts faster than using the . syllabary keyboard; (2) the flick-input users can enter text using JoyFlick 1.53-fold faster (60.1 CPM) than the . syllabary keyboard (39.2 CPM) after one-week training in which the users enter texts less than 140 (.) characters per day. These results show that JoyFlick pr
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