找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Human-Computer Interaction – INTERACT 2021; 18th IFIP TC 13 Inte Carmelo Ardito,Rosa Lanzilotti,Kori Inkpen Conference proceedings 2021 IFI

[复制链接]
楼主: 万能
发表于 2025-3-28 17:59:29 | 显示全部楼层
发表于 2025-3-28 22:36:05 | 显示全部楼层
Sticking Out Like a Non-dominant Thumbof dominant and non-dominant hands in tapping tasks for touch-based mobile interfaces. We set out with the expectation that throughput for a dominant digit would exceed that for the corresponding digit of the other hand. We reveal that this was followed in the case of right-handed users for both for
发表于 2025-3-29 00:28:41 | 显示全部楼层
The Effect of Rhythm in Mid-air Gestures on the User Experience in Virtual Reality speed and highlighting with a sound guide. We measure the effect of these components on the perceived fatigue, presence, difficulty, success and helpfulness. Our findings indicate that an irregular and slow rhythm leads to a lower arm fatigue. We also find that such an irregular rhythm could increa
发表于 2025-3-29 04:53:48 | 显示全部楼层
发表于 2025-3-29 08:12:40 | 显示全部楼层
Consumer Needs and Design Practices for Trusted Social Commerce Platformscommerce). This research examines trust mechanisms based on the buyers’ perspectives in Saudi Arabia and how social platforms can be better designed to enhance trust. Two studies were conducted to achieve the aims: co-design workshops undertaken to develop and finalize design recommendations, and th
发表于 2025-3-29 12:23:11 | 显示全部楼层
DeepVANet: A Deep End-to-End Network for Multi-modal Emotion Recognitions employ both vision-based and bio-sensing data to design multi-modal recognition systems. However, these approaches require tremendous domain-specific knowledge, complex pre-processing steps and fail to take full advantage of the end-to-end nature of deep learning techniques. This paper proposes a
发表于 2025-3-29 16:49:22 | 显示全部楼层
https://doi.org/10.1057/9781137029256eted secondary school students. Results from 74 participants, who were divided into four groups (one non-gamified and three gamified), showed that the group receiving badges had a more positive user experience and that learning gain was observed in all groups.
发表于 2025-3-29 20:27:05 | 显示全部楼层
发表于 2025-3-30 03:57:06 | 显示全部楼层
发表于 2025-3-30 05:55:15 | 显示全部楼层
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-5-17 10:54
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表