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Titlebook: Haptic Interaction; Perception, Devices Hiroyuki Kajimoto,Dongjun Lee,Ki-Uk Kyung Conference proceedings 2019 Springer Nature Singapore Pt

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Random Forest for Modeling and Rendering of Viscoelastic Deformable Objects then, the trained random forest model reproduces all the interactions used for the training with a good accuracy. This also provides promising results on unseen data. When employed for haptic rendering, the model estimates smooth and stable interaction forces at an update rate more than 650 Hz.
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Hands-On Demonstration of Heterogeneous Haptic Texturing of Mesh Models Based on Image Textureshaptic textures can be assigned to different object surfaces of a single mesh model. The haptic information for each face is embedded to mesh object and stored in a generic *.ply file. Finally, a textured mesh object is loaded by rendering application.
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Data-Driven Multi-modal Haptic Rendering Combining Force, Tactile, and Thermal Feedback heat flux and the initial temperatures of the object and skin. Rendering models for all the modalities are collected from real interaction and modeled in a data-driven manner. We expect that our multi-modal rendering system improves realism of haptic sensation in the virtual environment.
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ments. Dedicated plugins for the Unity Engine were prepared to process the gathered acoustic data into spatialized reverberation sound. The quality of the synthesized sounds was reviewed by a group of volunteers including blind persons with high echolocation skills.
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Body-Ownership Illusion by Gazing at a Blurred Fake Hand Imagets of hand recognizability may induce stronger body ownership of the fake hand but may not influence agency. This indicates that body ownership of a body image can be controlled by the sharpness of the presented image.
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Estimation of Racket Grip Vibration from Tennis Video by Neural Networke show the grip sensation can be successfully estimated from an unknown video. The quality of the produced vibrotactile sensation is evaluated by a subject experiment. The system is based on a similar concept to VibVid proposed by the authors. In this paper, we examine more general case than the previous research...
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A Hand Wearable Device Used in Local Curvature Recoveryure. This work presents a hand wearable device which is used to recover local curvature by lifting up or pressing down the finger according to touch position in the process of exploring, which is a supplement to traditional extrusion-type curvature reproduction.
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