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Titlebook: HCI International 2024 Posters; 26th International C Constantine Stephanidis,Margherita Antona,Gavriel Conference proceedings 2024 The Edi

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A Comparative Study on Methods to Interact with Close-Distance Objects in Mixed Reality Environment:were measured to quantitatively compare task performances of them. The results showed that the participants preferred the raycasting method, even though the errors occurred more frequently. It was also found that there was a difference between the two methods in the variation of task performance and
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Spatial Computing Through an HCI Lens - UX Evaluation Based on Situatednessthe potential aspects to be considered in the context of the experience and how the interaction could be evaluated, using an open-ended interpretive methodology. It explores methods and aspects relevant to spatial computing, highlighting opportunities and tools for evaluating the user experience. Th
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Research on Human-Computer Re-Interaction in AR Books “1” and “0” in the matrix also adjust accordingly, thus achieving real-time recognition of dynamic actions. Based on this process, human-computer interaction design captures reader actions through the camera and triggers responses related to the invoked virtual elements. This not only provides read
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A Comparative Analysis of Spectator Placement Methods in Virtual Reality Environmentsr VR content creators, designers, and developers to improve VR presentations. The results aim to guide the selection of the most effective spectator placement strategies, leading to more captivating and memorable VR experiences.
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Exploring the Impact of Virtual Reality on Viewer Experience: A Cognitive and Emotional Response Ana, it explores how VR movies offer a unique blend of narrative absorption and interactivity, revolutionizing storytelling and audience engagement. This study aims to understand how VR technology is transforming the film industry and shaping the future of cinematic experiences.
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