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楼主: Levelheaded
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Iterationen, Reihen und erste Makros,mplemented cool features, and studied various game mechanics. We‘ve considered how to do things properly to respect genre standards and meet player expectations, and you‘ve learned some useful game design principles focused on fun and entertainment. But those were genre-specific concepts. So, how ca
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Overview,ames is something that nearly every gamer happens to have at a certain point. It’s something that is common between all media consumers, from books to movies to video games: we try to create the things that make us feel good. We dedicate a lot of time to video games, and they give us strong emotions
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Scrolling Platformer,like gravity management, jumping, climbing on ladders, and picking up collectibles to clear the level. We also talked about level design and how to make things more interesting by positioning things in smart ways.
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