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发表于 2025-3-21 19:02:42 | 显示全部楼层 |阅读模式
书目名称Game Development with GameMaker
编辑Sebastiano M. Cossu
视频video
图书封面Titlebook: ;
出版日期Book 2024Latest edition
版次2
doihttps://doi.org/10.1007/979-8-8688-0879-1
isbn_softcover979-8-8688-0878-4
isbn_ebook979-8-8688-0879-1
The information of publication is updating

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发表于 2025-3-21 21:13:48 | 显示全部楼层
发表于 2025-3-22 00:42:43 | 显示全部楼层
Designing Fun Games,pectations, and you‘ve learned some useful game design principles focused on fun and entertainment. But those were genre-specific concepts. So, how can we make all our games fun, regardless of genre? What questions should we ask ourselves? What are the best paths to follow for good game design?
发表于 2025-3-22 05:41:46 | 显示全部楼层
https://doi.org/10.1007/978-3-322-87627-0about how to design and develop a good and fun STG. We studied and reproduced important and iconic features that shaped the genre, and we improved on our own design from chapter to chapter. Finally, we talked extensively about boss fight design, and we saw some important cases from the industry.
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发表于 2025-3-22 22:52:57 | 显示全部楼层
Overview, and wonderful stories in return. Sometimes they help us in hard times – like if a piece of software can understand us better than a person – and sometimes they just entertain us when we are bored or when we just need some fun. We give them time, and they give us emotions and wellness in return.
发表于 2025-3-23 01:45:55 | 显示全部楼层
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