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Titlebook: Genetic Variation; Methods and Protocol Michael R. Barnes,Gerome Breen Book 2010 Humana Press 2010 Bioinformatics.Copy number variation (CN

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楼主: MASS
发表于 2025-3-26 20:58:34 | 显示全部楼层
i3D Game Square Selection: Using the PickResult Class with 3D Models,During this chapter we’ll take a detailed look at the public PickResult class and public MouseEvent class and use these for our own gameplay design in a custom createSceneProcessing() method that will be used to process i3D game element (Box and Sphere object) event handling so that our players can interact with the 3D game components.
发表于 2025-3-27 04:57:30 | 显示全部楼层
Vector Autoregressions I: Basics,If we take the notion of general equilibrium seriously, then everything in the economy is related to everything else. For this reason, it is impossible to say which variable is exogenous. It is possible that all variables are endogenous: they can all be caused by, and simultaneously be the cause of, some other variable.
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3D Model Design and Primitives: Using JavaFX 9 Shape3D Classes,The Shape3D superclass is a subclass of Node, as are most of the concrete classes that we will be using in your JavaFXGame code. Like the Camera and LightBase superclasses, this Shape3D superclass implements both the Styleable and EventTarget interfaces so that its subclasses (objects) can be styled and process events (can be interactive).
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3D Scene Configuration: Using the PerspectiveCamera and PointLight,We will learn about the basic 3D scene components that you will find pre-installed (for all default or empty scenes) in 3D software packages like Blender or Autodesk 3D Studio Max.
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Manuel S. RodriguezIncludes cutting-edge methods and protocols.Provides step-by-step detail essential for reproducible results.Contains key notes and implementation advice from the experts.Includes supplementary materia
发表于 2025-3-28 12:15:44 | 显示全部楼层
https://doi.org/10.1007/978-981-16-1773-7Data Science; Smart Technology; Networking; Artificial Intelligence; Machine intelligence; SMART-DSC 2021
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