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Titlebook: Gaming as a Cultural Commons; Risks, Challenges, a Toshiko Kikkawa,Willy Christian Kriz,Junkichi Sugi Book 2022 The Editor(s) (if applicabl

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Subtle Manipulation in Gamesd: one with ill intent and the other unintentional. Finally, I note changing attitudes on the part of the game industry and an increased awareness of ethical issues in game design and how to solve them.
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Jian-gang Shi,Wen Yuan,Jing-chuan Suner 2019, were conducted with active gamers between the ages of 20 and 69 years. The results revealed that most active gamers are in their twenties and thirties, thus indicating that the relatively younger generation could accelerate this recent trend. Furthermore, men tended to be more active gamers
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Thomas Robert,Gabriele Cicciò,Sara Bonasiad: one with ill intent and the other unintentional. Finally, I note changing attitudes on the part of the game industry and an increased awareness of ethical issues in game design and how to solve them.
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