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Titlebook: Gaming as a Cultural Commons; Risks, Challenges, a Toshiko Kikkawa,Willy Christian Kriz,Junkichi Sugi Book 2022 The Editor(s) (if applicabl

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Book 2022rs a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously de
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https://doi.org/10.1057/9781137379115 embodied experience. In the chapter’s final section, we provide a list of recommendations aimed at supporting game professionals in minimizing manipulation. These questions may be used as guidelines for future game practices and research, leading to the development of a code of ethics for game studies.
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Women (and a Little Bit of Culture) in Simulation Gamings. However, we aim at initiating a discourse on this topic with our questions rather than providing answers. We hope that readers will develop their own perspective on the relation between gender and simulation gaming and how more diversity would contribute to this field.
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