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Titlebook: Gamification in Education and Business; Torsten Reiners,Lincoln C. Wood Book 2015 Springer International Publishing Switzerland 2015 Adapt

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楼主: Cyclone
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Kernresonanzspektroskopie (NMR)s and ideas behind abstract formulas. Interactive simulations are one of the most powerful tools for increasing the students’ problem-solving abilities, and enhancing their understanding of conceptual models and formulas, which are hard to visualize without technology-enhanced tools. Creating simula
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Die Koeffizienten als Funktionen der Nummer,rned subsequently lead us explore understanding and shaping people’s behaviours in gamified virtual environments (VEs). In this study, we develop a theoretical model for elaborating people’s behaviours within VEs through the notions of ‘space’ and ‘place’, then proceed to build a coherent set of pol
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https://doi.org/10.1007/978-3-642-92547-4htful learning to occur it is necessary to integrate the processes of action and reflection. Incorporating learning concepts and theories in the design of the gaming experience is required if this is to occur. To date, gamification appears to be preoccupied with badging rather than seeking to overla
发表于 2025-3-28 02:54:27 | 显示全部楼层
https://doi.org/10.1007/978-981-97-1635-7Gamification is about identifying structures and behavioral procedures in “games” (video-games, board-games, party-games… or even sports!) and replicate them in educational or working, to manage audience behavior.
发表于 2025-3-28 06:50:44 | 显示全部楼层
Implementing Game Design in Gamification,Gamification is about identifying structures and behavioral procedures in “games” (video-games, board-games, party-games… or even sports!) and replicate them in educational or working, to manage audience behavior.
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