书目名称 | Gamification in Education and Business | 编辑 | Torsten Reiners,Lincoln C. Wood | 视频video | | 概述 | Presents a concrete guideline for implementation and a strong theoretical basis to properly implement gamification technology.Includes chapters covering the “dark side” of gamification and how to solv | 图书封面 |  | 描述 | .This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The book’s contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the book’s goal is to help bring together the theories from these different disciplines to the field of practice in education and business..The book is divided into four parts: Theory, Education, Business, and Use Cases. Part I provides a foundation on the theory of gamification and offers insight into some of the outstanding questions that have yet to be addressed. In Part II, the application and value that gamification can bring within the education sector is examined. The book then changes focus in Part III to spotlight the use of gamification within business environments. The topics also cover educati | 出版日期 | Book 2015 | 关键词 | Adaptive Systems; Complex Systems; Education; Forecasting; Game Theory; Gamification | 版次 | 1 | doi | https://doi.org/10.1007/978-3-319-10208-5 | isbn_softcover | 978-3-319-34430-0 | isbn_ebook | 978-3-319-10208-5 | copyright | Springer International Publishing Switzerland 2015 |
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