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Titlebook: Games: Purpose and Potential in Education; Christopher Thomas Miller Book 2009 Springer-Verlag US 2009 Game-Based Learning.Games and Gende

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楼主: HBA1C
发表于 2025-3-27 01:02:54 | 显示全部楼层
Video Games and Teacher Development: Bridging the Gap in the Classroom,s. Researchers in this chapter provide tested models to anchor the use of video games and simulations to current structures of teaching activities that teachers are already comfortable with in order to bridge the gap between Digital Immigrant pedagogy and Digital Native students. Research meets prac
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Confronting the Dark Side of Video Games,ions from both light and dark sides. Some studies suggested that players who have been exposed to the “dark side” of video games may act out unacceptable social behaviors based on their learning experiences. This issue of the effect of unintentional learning in video games deserves much scrutiny and
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Video Games and Teacher Development: Bridging the Gap in the Classroom,t teachers are already comfortable with in order to bridge the gap between Digital Immigrant pedagogy and Digital Native students. Research meets practice as the authors describe the use of Lesson Study, a Game-to-Classroom Map, and Understanding by Design in successful efforts to support teachers implementing video games in the classroom.
发表于 2025-3-28 01:23:36 | 显示全部楼层
Blogging the Future from Multiple Perspectives,in a blog format to allow an evolving discussion among the authors. Topics covered within the chapter include games and the instructional design field, problems associated with games, assessment and games, cultural implications for games in education, and future potentials for games in education.
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https://doi.org/10.1007/978-3-322-80288-0game,” “play,” “school” and “education” through a lexical and conceptual analysis within the Western culture, roaming among ancient and modern languages. It is through the rediscovery of our roots that we as educators can be better informed to either embrace or discard the call to integrate play into education for game-based instruction.
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