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Titlebook: Games: Purpose and Potential in Education; Christopher Thomas Miller Book 2009 Springer-Verlag US 2009 Game-Based Learning.Games and Gende

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楼主: HBA1C
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https://doi.org/10.1007/978-3-322-96683-4ers. Good game design has a lot to teach us about good leaming and contemporary leaming theory has something to teach us about how to design even better and deeper games. I view leaming in games as a form of “experiential leaming” and discuss the conditions—often met in good games—under which leaming from experience is most effective for leaming.
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,Video Games, Learning, and “Content”,ers. Good game design has a lot to teach us about good leaming and contemporary leaming theory has something to teach us about how to design even better and deeper games. I view leaming in games as a form of “experiential leaming” and discuss the conditions—often met in good games—under which leaming from experience is most effective for leaming.
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Metalinguistic Terms in Evaluation as human communication itself. The practice of “studying the masters” is also an old and respected one, and using this perspective we can take advantage of the opportunities afforded us in studying outstanding examples of commercial digital games as “educational” objects, even if they weren’t produ
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