找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Games and Learning Alliance; 10th International C Francesca de Rosa,Iza Marfisi Schottman,Margarida Conference proceedings 2021 Springer N

[复制链接]
楼主: 变更
发表于 2025-3-25 07:18:18 | 显示全部楼层
Micro-games for Quick Learning of Declarative Knowledge: Preliminary Application and Usability Testinted. The OCP was well-liked and easily learned by usability testing participants. Additionally, participants were asked to recreate the C2 structure from memory after playing the OCP and showed high knowledge transfer from the game to the paper test, suggesting this concept may be a viable path for quick learning of declarative knowledge.
发表于 2025-3-25 10:13:47 | 显示全部楼层
发表于 2025-3-25 12:52:14 | 显示全部楼层
发表于 2025-3-25 17:59:52 | 显示全部楼层
Towards an Immersive Debriefing of Serious Games in Virtual Reality: A Framework Conceptlation occurred as well as a possibility to restart at any moment of the replay. As such, we think that the participant can have a better understanding and reflection of what he/she has experienced as well as a possibility to explore other choices.
发表于 2025-3-25 23:12:37 | 显示全部楼层
0302-9743 ezia, Italy, in December 2021.. The 21 full papers and 10 short papers were carefully reviewed and selected from 50 submissions. The papers cover a broad spectrum of topics: Serious Games Applications; Serious Game to Improve Literacy; Technology used for Serious Games; Serious Game Usage; Serious G
发表于 2025-3-26 02:53:29 | 显示全部楼层
发表于 2025-3-26 08:15:45 | 显示全部楼层
发表于 2025-3-26 10:49:41 | 显示全部楼层
Massimo Negrini,George A. Calin of a multi-platform, digital instance of this game. The evaluation results of using the game show significantly increased engagement and slightly better learning effectiveness, compared to a control group using standard learning techniques.
发表于 2025-3-26 14:29:51 | 显示全部楼层
Problem Definition in Policy Analysis,ents a different game mechanic, which requires players to combine given URL parts to construct their own phishing URLs. Both games aim to address higher-order cognitive processes as well as procedural knowledge. The games’ functionality and user experience were evaluated by a group of 40 CS students, resulting in general improvements of the games.
发表于 2025-3-26 19:56:16 | 显示全部楼层
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-5-21 18:28
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表