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Titlebook: Games and Learning Alliance; 9th International Co Iza Marfisi-Schottman,Francesco Bellotti,Roland Kl Conference proceedings 2020 Springer N

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Motivation in Gamification: Constructing a Correlation Between Gamification Achievements and Self-deproposing a correlation between gamification achievements and basic psychological needs, as derived from self-determination theory, (2) analysing an already effective game-based learning platform (SOLOLEARN) for mechanics that do – and that do not – contribute to the basic psychological needs of individual users.
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0302-9743 , France, in December 2020...The 35 full papers and 10 short papers were carefully reviewed and selected from 77 submissions. The papers cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory; Gamification Applicatio
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Michael J. E. Morgenthaler,Stephen R. Meechisting work on GA, we provide insights into current problems and challenges of gamification monitoring. Next, we reflect on a GA requirements model and analyze existing GA tools. From this, we incorporate key aspects in the design and development of IGAT.
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Analysis of Mixed Reality Tools for Learning Math in Primary and Secondary Schooltations and interactions they offer, the technologies they use, their advantages and their limitations. We conclude by identifying several remaining challenges that need to be addressed in order to benefit from the full educational potential of MR for teaching math in schools.
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0302-9743 spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory; Gamification Applications; Serious Games for Instruction; and Serious Game Applications and Studies..978-3-030-63463-6978-3-030-63464-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
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