找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Games and Learning Alliance; 9th International Co Iza Marfisi-Schottman,Francesco Bellotti,Roland Kl Conference proceedings 2020 Springer N

[复制链接]
查看: 46238|回复: 60
发表于 2025-3-21 18:43:31 | 显示全部楼层 |阅读模式
书目名称Games and Learning Alliance
副标题9th International Co
编辑Iza Marfisi-Schottman,Francesco Bellotti,Roland Kl
视频video
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: Games and Learning Alliance; 9th International Co Iza Marfisi-Schottman,Francesco Bellotti,Roland Kl Conference proceedings 2020 Springer N
描述.This book constitutes the refereed proceedings of the 9th International Conference on Games and Learning Alliance, GALA 2020, held in Laval, France, in December 2020...The 35 full papers and 10 short papers were carefully reviewed and selected from 77 submissions. The papers cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory; Gamification Applications; Serious Games for Instruction; and Serious Game Applications and Studies..
出版日期Conference proceedings 2020
关键词serious games; games; videogames; game technology; simulations; virtual worlds software; virtual worlds so
版次1
doihttps://doi.org/10.1007/978-3-030-63464-3
isbn_softcover978-3-030-63463-6
isbn_ebook978-3-030-63464-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer Nature Switzerland AG 2020
The information of publication is updating

书目名称Games and Learning Alliance影响因子(影响力)




书目名称Games and Learning Alliance影响因子(影响力)学科排名




书目名称Games and Learning Alliance网络公开度




书目名称Games and Learning Alliance网络公开度学科排名




书目名称Games and Learning Alliance被引频次




书目名称Games and Learning Alliance被引频次学科排名




书目名称Games and Learning Alliance年度引用




书目名称Games and Learning Alliance年度引用学科排名




书目名称Games and Learning Alliance读者反馈




书目名称Games and Learning Alliance读者反馈学科排名




单选投票, 共有 1 人参与投票
 

1票 100.00%

Perfect with Aesthetics

 

0票 0.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用户组没有投票权限
发表于 2025-3-21 21:35:02 | 显示全部楼层
发表于 2025-3-22 03:19:59 | 显示全部楼层
Games and Learning Alliance978-3-030-63464-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
发表于 2025-3-22 08:06:20 | 显示全部楼层
,The World’s Major Chemical Industries,This article presents the lessons we learnt during the development of a generation component in the . learning game. They are presented according to the different development stages of the generator. They may be considered useful by designers or researchers sharing similar contexts and objectives.
发表于 2025-3-22 12:41:04 | 显示全部楼层
Generation of Adapted Learning Scenarios in a Serious Game: Lessons LearntThis article presents the lessons we learnt during the development of a generation component in the . learning game. They are presented according to the different development stages of the generator. They may be considered useful by designers or researchers sharing similar contexts and objectives.
发表于 2025-3-22 14:49:13 | 显示全部楼层
Learning Effects and Network Decisions,eas including serious games. The increase in the number of players includes disabled players. Therefore, serious games have to consider these audiences who may be affected by one or more temporary or ongoing disabilities. Universally accessible games (UA-Games) aim to create interfaces that can be a
发表于 2025-3-22 19:30:14 | 显示全部楼层
Private Foreign Investment (PFI),k environments and systems that may otherwise be challenging and/or impractical to facilitate in an educational institution. However, existing instructional design models are limited in use when it comes to how to implement and integrate SGs within the existing curricula. Furthermore, the trainer pe
发表于 2025-3-22 22:47:25 | 显示全部楼层
Spectral Analysis of an Inverse Problem,tion and such little space. The choice of search filters, their format, their position, including the way to represent the results, are not trivial decisions. This paper presents the .-. (.) method that offers five steps with specific material to help end users produce mock-up interfaces for digital
发表于 2025-3-23 05:12:16 | 显示全部楼层
发表于 2025-3-23 06:32:57 | 显示全部楼层
Michael J. E. Morgenthaler,Stephen R. Meech implementation, and early evaluation of the Interactive Gamification Analytics Tool (IGAT) for the learning management system Moodle. By exploring existing work on GA, we provide insights into current problems and challenges of gamification monitoring. Next, we reflect on a GA requirements model an
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-5-24 08:23
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表