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Titlebook: Gamer Psychology and Behavior; Barbaros Bostan Book 2016 Springer International Publishing Switzerland 2016 Computer games.Psychology.Game

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楼主: arouse
发表于 2025-3-26 21:05:41 | 显示全部楼层
Pleasure in Pain: How Accumulation in Gaming Systems Can Lead to GriefThis chapter applies the concepts of regulatory focus and regulatory fit into gaming structures and articulates their effects especially inside massively multiplayer games to understand the behavior of players inside gaming structures, as well as emotional transitions associated with them.
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https://doi.org/10.1007/978-981-99-1505-7 to investigate the relation of various gaming situations with different player needs. The game selected for this study is an action-adventure game named .. The first section attempts to find the relationship between psychological needs and game mechanics, showing that the restrictions imposed by th
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https://doi.org/10.1007/978-1-349-05806-8or the profiling process vary, the governing idea is to monitor user choices/actions in an environment and compare/process these choices with hypothesized profiles to understand his/her preferences. In this article, our aim is to define patterns (sequence of player actions) that can be matched with
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Thermodynamics and Fluid Mechanics,ts such as focusing on a virtual world, thinking as a different person, making strategies, planning, and most importantly interacting with the virtual. Players become the hero of a computer game, try to act, think, and react like him/her. Players have a complicated psychology and to understand compu
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The Asian Growth Model: A Meta-Analysis,, New York, pp 85–107, 2012) is a broad motivational theory that has been developing for the last four decades. The theory makes the distinction between intrinsic and extrinsic motivation and identifies three basic psychological needs that are essential for well-being. When people are intrinsically
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