书目名称 | Gamer Psychology and Behavior | 编辑 | Barbaros Bostan | 视频video | | 概述 | Provides coverage of major theoretical perspectives on gamer psychology and behavior.Presents a framework for the design of interactive experiences tailored to the needs of players.Offers a compare an | 丛书名称 | International Series on Computer, Entertainment and Media Technology | 图书封面 |  | 描述 | This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize fun. This book aims to provide a snapshot on research approaches/advances in player psychology and behavior, discuss issues, solutions, challenges, and needs for player behavior research, and report gameplay experience and lessons as well as industry case studies from both social sciences and engineering perspectives. The nine chapters in this book, which are divided into three sections: Neuro-Psychology and Gaming; Player Behavior and Gameplay; Player Psychology and Motivations, do not represent all the topics in the psychology of gaming, however, they include a variety of topics in this field: the effects of violent video games on cognitive processes, the reward systems in the human brain andthe concept of ‘fun‘, goal-directed player behavior and game choices, psychological player profiling techniques, game design requirements and player psychology, motivational gamer profiles, and many m | 出版日期 | Book 2016 | 关键词 | Computer games; Psychology; Games psychology; Player behavior; Player profiling; Gameplay; Play styles; Goa | 版次 | 1 | doi | https://doi.org/10.1007/978-3-319-29904-4 | isbn_softcover | 978-3-319-80682-2 | isbn_ebook | 978-3-319-29904-4Series ISSN 2364-947X Series E-ISSN 2364-9488 | issn_series | 2364-947X | copyright | Springer International Publishing Switzerland 2016 |
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