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Titlebook: Gamer Psychology and Behavior; Barbaros Bostan Book 2016 Springer International Publishing Switzerland 2016 Computer games.Psychology.Game

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发表于 2025-3-21 19:57:15 | 显示全部楼层 |阅读模式
书目名称Gamer Psychology and Behavior
编辑Barbaros Bostan
视频video
概述Provides coverage of major theoretical perspectives on gamer psychology and behavior.Presents a framework for the design of interactive experiences tailored to the needs of players.Offers a compare an
丛书名称International Series on Computer, Entertainment and Media Technology
图书封面Titlebook: Gamer Psychology and Behavior;  Barbaros Bostan Book 2016 Springer International Publishing Switzerland 2016 Computer games.Psychology.Game
描述This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize fun. This book aims to provide a snapshot on research approaches/advances in player psychology and behavior, discuss issues, solutions, challenges, and needs for player behavior research, and report gameplay experience and lessons as well as industry case studies from both social sciences and engineering perspectives. The nine chapters in this book, which are divided into three sections: Neuro-Psychology and Gaming; Player Behavior and Gameplay; Player Psychology and Motivations, do not represent all the topics in the psychology of gaming, however, they include a variety of topics in this field: the effects of violent video games on cognitive processes, the reward systems in the human brain andthe concept of ‘fun‘, goal-directed player behavior and game choices, psychological player profiling techniques, game design requirements and player psychology, motivational gamer profiles, and many m
出版日期Book 2016
关键词Computer games; Psychology; Games psychology; Player behavior; Player profiling; Gameplay; Play styles; Goa
版次1
doihttps://doi.org/10.1007/978-3-319-29904-4
isbn_softcover978-3-319-80682-2
isbn_ebook978-3-319-29904-4Series ISSN 2364-947X Series E-ISSN 2364-9488
issn_series 2364-947X
copyrightSpringer International Publishing Switzerland 2016
The information of publication is updating

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Goal-Directed Player Behavior in Computer Games to investigate the relation of various gaming situations with different player needs. The game selected for this study is an action-adventure game named .. The first section attempts to find the relationship between psychological needs and game mechanics, showing that the restrictions imposed by th
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Designing and Playing to Protest: Looking Back to Gezi Gamesn. The chapter first outlines the production history of these games which came to a sudden end due to the changes in the political atmosphere. A detailed description is given of the theoretical approaches on design and use of political games and newsgames in the following section. Based on these app
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Explorations in Player Motivations: Gamer Profilesvational factors of gameplay and defining independent player profiles. Using the psychological need framework defined by Explorations in Personality, 1938, this research collected data from game players (. = 503), using a questionnaire. Results of the study found five motivational factors: Affiliati
发表于 2025-3-23 05:01:28 | 显示全部楼层
Designing and Playing to Protest: Looking Back to Gezi Gamesled description is given of the theoretical approaches on design and use of political games and newsgames in the following section. Based on these approaches, five games produced during the protests were tested by a small group of participants.
发表于 2025-3-23 05:34:15 | 显示全部楼层
https://doi.org/10.1007/978-981-99-1505-7e game mechanics significantly reduce the number of player needs satisfied by a game. The second section investigates the anatomy of choices made by players in different gaming situations. Each gaming situation from . is described with appropriate incentives, goals, motivations, actions, reinforcers, and punishers.
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