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Titlebook: Game-Based Learning Across the Lifespan; Cross-Generational a Margarida Romero,Kimberly Sawchuk,Hubert Ouellet Book 2017 The Editor(s) (if

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America’s Most Successful Startupsayed with players as the sole objective. In other cases, the game experience is combined with some other intentional purposes such as lifelong learning. We designate the use of digital games for Lifelong Learning (LLL) under the term Digital Game-Based Lifelong Learning (DGBLLL). In this chapter we
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https://doi.org/10.1057/9780230109605ional goals being pursued. To improve the quality of life for seniors through the use of digital game, we must develop these games so they are able to be adapted to players’ cognitive and physical demands. Using a user-centered design process that relies on an ergonomic approach, we took into accoun
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Inflation and Living Standards,erational play especially in the context of intergenerational games. In this chapter, we explore the idea of using alternate reality games (ARGs) for intergenerational collaborative learning. ARGs provide an opportunity for pervasive, immersive, gameplay where cooperation and collaboration are often
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