书目名称 | Game-Based Learning Across the Lifespan |
副标题 | Cross-Generational a |
编辑 | Margarida Romero,Kimberly Sawchuk,Hubert Ouellet |
视频video | |
概述 | Examines digital game-based learning (DGBL) for various stages of life, from childhood to late adulthood.Details state of the art methodologies for age-specific game design, development, implementatio |
丛书名称 | Advances in Game-Based Learning |
图书封面 |  |
描述 | .The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers..In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.. |
出版日期 | Book 2017 |
关键词 | Active aging and technology; Game-based learning; Later life learning; Lifelong learning; Serious games; |
版次 | 1 |
doi | https://doi.org/10.1007/978-3-319-41797-4 |
isbn_softcover | 978-3-319-82431-4 |
isbn_ebook | 978-3-319-41797-4Series ISSN 2567-8086 Series E-ISSN 2567-8485 |
issn_series | 2567-8086 |
copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |