书目名称 | Game Programming with Unity and C# | 副标题 | A Complete Beginner’ | 编辑 | Casey Hardman | 视频video | | 概述 | Teaches the know-how and techniques needed to create and deploy your own game explained through examples.Learn to create effective scripts and programs for making great games.Understand important prog | 图书封面 |  | 描述 | Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated..Starting with an introduction to Unity, you‘ll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You‘ll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity’s serialization system. .This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab i | 出版日期 | Book 20201st edition | 关键词 | Game development; Programming; C#; Unity 3D; Game design | 版次 | 1 | doi | https://doi.org/10.1007/978-1-4842-5656-5 | isbn_ebook | 978-1-4842-5656-5 | copyright | Casey Hardman 2020 |
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