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Titlebook: Game Development with Construct 2; From Design to Reali LEE STEMKOSKI,Evan Leider Book 2017 Lee Stemkoski and Evan Leider 2017 Construct 2.

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发表于 2025-3-21 18:20:11 | 显示全部楼层 |阅读模式
书目名称Game Development with Construct 2
副标题From Design to Reali
编辑LEE STEMKOSKI,Evan Leider
视频video
概述Teaches how to create 12 video game prototypes, more than any other book in this area.Emphasizes both design/aesthetic and technical/programming aspects of game development.Games created with the Cons
图书封面Titlebook: Game Development with Construct 2; From Design to Reali LEE STEMKOSKI,Evan Leider Book 2017 Lee Stemkoski and Evan Leider 2017 Construct 2.
描述Design and create video games using Construct 2. No prior experience is required..Game Development with Construct 2. teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones..What You‘ll Learn.Create complete functional games using the Construct 2 game engine.Understand general logical structures underlying video game programs.Use practical game design advice (such as visual feedback and gameplay balancing).Understand programming concepts useful throughout computer science.Who This Book Is For.Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuringangles, and applying formulas).
出版日期Book 2017
关键词Construct 2; Made with Construct 2; 2d game; 2d; sounds; collisions; physics; addicting games; construct; sci
版次1
doihttps://doi.org/10.1007/978-1-4842-2784-8
isbn_softcover978-1-4842-2783-1
isbn_ebook978-1-4842-2784-8
copyrightLee Stemkoski and Evan Leider 2017
The information of publication is updating

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Cleanup Challenge,adway and return them to a trash can on the opposite side, which ends the game. At the same time, cars are racing across the street, which runs horizontally across the screen. If the person gets hit by a car, the game is over and no points are awarded. The player must strategically decide which piec
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The Journey Continues,on additional projects, learning skills in related areas, and bringing your games to a wider audience. Along the way, we’ll present lists of resources of all types and general advice for many situations.
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,Prominent Young Physician, 1927–34,nterface, adding audio (sound effects and background music), adding menu systems (such as a start menu and an instructions screen), and adding alternative control schemes. Figure 5-1 illustrates some of these additions.
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Alfred Schutz: Appraisals and Developmentsks). There are three varieties of enemies: one that flies randomly through the air, one that moves randomly on the ground, and one that actively seeks out and chases the hero. In this project, the game world is spread out across multiple layouts.
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