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Titlebook: GPU-Based Techniques for Global Illumination Effects; László Szirmay-Kalos,László Szécsi,Mateu Sbert Book 2008 Springer Nature Switzerland

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Book 2008ng at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links
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Pre-computation Aided Global Illumination, the scene is static, that is, its geometry and material properties do not change in time, then these light paths remain the same except for the first light and the last viewing rays, which might be modified due to moving lights and camera. Pre-computation aided approaches pre-compute the effects of
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