书目名称 | GPU-Based Techniques for Global Illumination Effects | 编辑 | László Szirmay-Kalos,László Szécsi,Mateu Sbert | 视频video | | 丛书名称 | Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging | 图书封面 |  | 描述 | This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links | 出版日期 | Book 2008 | 版次 | 1 | doi | https://doi.org/10.1007/978-3-031-79525-1 | isbn_softcover | 978-3-031-79524-4 | isbn_ebook | 978-3-031-79525-1Series ISSN 2469-4215 Series E-ISSN 2469-4223 | issn_series | 2469-4215 | copyright | Springer Nature Switzerland AG 2008 |
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