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Titlebook: Exploring Minecraft; Ethnographies of Pla Larissa Hjorth,Ingrid Richardson,William Balmford Book 2020 The Editor(s) (if applicable) and The

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Intelligent Automation in Bankingnterviews with both teachers and students, we bring a critical yet constructive set of perspectives to the use of . in and as classroom, to further highlight how . is being engaged as an instrumental and instructional tool beyond leisure activities.
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Exploring Playtextual community practices such as Twitch and LP. Finally, the chapter discusses how . is situated in these contexts in terms of its influence on creativity, sociality, and intergenerational and informal literacies.
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Games in Institutional Spacesnterviews with both teachers and students, we bring a critical yet constructive set of perspectives to the use of . in and as classroom, to further highlight how . is being engaged as an instrumental and instructional tool beyond leisure activities.
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https://doi.org/10.1007/978-3-030-59908-9Minecraft; Game studies; Gaming and education; Digital creativity; Formal and informal learning; Games an
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Maxillomandibuläre UmstellungsosteotomienThis chapter provides an overview of the book’s key themes—. and .. We reflect on what it means to take . seriously as a cultural phenomenon.
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