书目名称 | Exploring Minecraft | 副标题 | Ethnographies of Pla | 编辑 | Larissa Hjorth,Ingrid Richardson,William Balmford | 视频video | | 概述 | Unites the disciplines of game, media, and cultural studies and education through the lens of Minecraft.Provides empirical case studies, critical discussion of research methods in game studies, and ad | 丛书名称 | Palgrave Games in Context | 图书封面 |  | 描述 | .This book directs critical attention to one of the most ubiquitous and yet under-analyzed games, .Minecraft. .Drawing on three years of ethnographic fieldwork into mobile games in Australian homes, the authors seek to take .Minecraft .seriously as a cultural practice. The book examines how .Minecraft .players engage in a form of gameplay that is uniquely intergenerational, creative, and playful, and which moves ambivalently throughout everyday life. At the intersection of digital media, quotidian literacy, and ethnography, the book situates interdisciplinary debates around mundane play through the lens of .Minecraft. .Ultimately, .Exploring Minecraft .seeks to coalesce the discussion between formal and informal learning, fostering new forms of digital media creativity and ethnographic innovation around the analysis of games in everyday life.. | 出版日期 | Book 2020 | 关键词 | Minecraft; Game studies; Gaming and education; Digital creativity; Formal and informal learning; Games an | 版次 | 1 | doi | https://doi.org/10.1007/978-3-030-59908-9 | isbn_softcover | 978-3-030-59910-2 | isbn_ebook | 978-3-030-59908-9Series ISSN 2731-5029 Series E-ISSN 2731-5037 | issn_series | 2731-5029 | copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |
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