找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Entertainment Computing – ICEC 2021; 20th IFIP TC 14 Inte Jannicke Baalsrud Hauge,Jorge C. S. Cardoso,Pedro Conference proceedings 2021 IF

[复制链接]
楼主: 威风
发表于 2025-3-25 03:23:48 | 显示全部楼层
Entertainment Computing – ICEC 2021978-3-030-89394-1Series ISSN 0302-9743 Series E-ISSN 1611-3349
发表于 2025-3-25 11:26:58 | 显示全部楼层
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/e/image/311618.jpg
发表于 2025-3-25 13:01:18 | 显示全部楼层
Performative Virtual Scenes: A Dynamic VR Environment Design Approached and tested our dynamic VR environment design approach by means of two studies (on space and on light) with 24 users in total. The results of these studies are discussed with regard to the enhancement of, and benefits for the user experience, followed by suggestions for the applicability of our approach to other fields in VR design.
发表于 2025-3-25 18:24:13 | 显示全部楼层
0302-9743 intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing..978-3-030-89393-4978-3-030-89394-1Series ISSN 0302-9743 Series E-ISSN 1611-3349
发表于 2025-3-25 21:57:27 | 显示全部楼层
Conference proceedings 2021d selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing..
发表于 2025-3-26 01:51:32 | 显示全部楼层
Training emotionaler Kompetenzened and tested our dynamic VR environment design approach by means of two studies (on space and on light) with 24 users in total. The results of these studies are discussed with regard to the enhancement of, and benefits for the user experience, followed by suggestions for the applicability of our approach to other fields in VR design.
发表于 2025-3-26 07:17:54 | 显示全部楼层
https://doi.org/10.1007/978-3-662-64736-3. We asked 34 subjects to watch each lecture video for 20 min and then fill out a questionnaire. As a result, the brighter the LED display, the better the evaluation result, while the brighter the projector, the lower the evaluation result. Also, a further detailed analysis was performed by analysis of variance (ANOVA).
发表于 2025-3-26 09:22:47 | 显示全部楼层
Realizing the Development Vision 2020,icant differences between the Indian and European samples in terms of social play patterns, highlighting the role of socio-cultural factors on gaming during the pandemic. Ego-network based analysis of social gaming behavior showed four distinct player profiles.
发表于 2025-3-26 14:05:51 | 显示全部楼层
Teaching Basic Laparoscopic Skills,live-programmed, and live-edited during play. Additionally, time may be freely rewind and replayed, undoing or redoing internally all related user actions and game state updates. During such time travels, it is allowed to drop the entire history onwards, from any given point in time, and continue from there.
发表于 2025-3-26 20:44:03 | 显示全部楼层
Felicia Trembath,Stephanie Brennhofernario. We also compare different representations of state and reward functions for each method. All methods were able to generate agents that can play the game, where the NEAT algorithm had the best results, reaching the goal of never losing.
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-5-22 20:01
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表