找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Entertainment Computing – ICEC 2021; 20th IFIP TC 14 Inte Jannicke Baalsrud Hauge,Jorge C. S. Cardoso,Pedro Conference proceedings 2021 IF

[复制链接]
楼主: 威风
发表于 2025-3-26 22:31:30 | 显示全部楼层
发表于 2025-3-27 02:40:44 | 显示全部楼层
发表于 2025-3-27 05:41:05 | 显示全部楼层
发表于 2025-3-27 11:40:25 | 显示全部楼层
发表于 2025-3-27 14:19:25 | 显示全部楼层
发表于 2025-3-27 20:37:25 | 显示全部楼层
Die Berechnung des Gegenstandswertes,ative narratives, helping them to view stories as an enjoyable and rewarding outlet they can share with friends. After a series of improvements made through player feedback, players felt the game helped them overcome fear of judgment, engage with narrative in new multimodal ways, and bond with peers.
发表于 2025-3-28 01:39:29 | 显示全部楼层
https://doi.org/10.1007/978-3-658-26840-4ure further increased the proportion of moral (vs. immoral) decision-making. Our results underline that moral decision-making is dependent on specific contexts and that morality theories can be applied to virtual gaming scenarios.
发表于 2025-3-28 02:35:59 | 显示全部楼层
发表于 2025-3-28 07:05:18 | 显示全部楼层
发表于 2025-3-28 10:47:07 | 显示全部楼层
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-5-22 20:00
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表