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Titlebook: Entertainment Computing - ICEC 2007; 6th International Co Lizhuang Ma,Matthias Rauterberg,Ryohei Nakatsu Conference proceedings 2007 IFIP I

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https://doi.org/10.1007/978-3-642-57702-4research that measures this. This paper reports on a study of user performance statistics while playing a computer game projected onto a planetarium dome and compares these with similar measurements taken in a conventional projected flat screen environment. A survey of users’ subjective impressions
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Chirurgisch-interventionelle Aspekte,tion allowing human users to interact and play with their small pets (like hamsters) remotely via Internet through a mixed-reality-based game system “Metazoa Ludens”. To examine the system’s effectiveness: Firstly, the positive effects to the hamsters are established using Body Condition Score study
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https://doi.org/10.1007/978-3-0348-6751-1experience into a virtual environment..The different pedagogical approaches that our active method supports, have motivated us to tailor an architecture that supports the creation of different variations of role-play environments, ranging from open-ended trial and error approaches to highly constrai
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https://doi.org/10.1057/9780230117211 evolutionary neural networks to create intelligent characters. This study quantitatively compared the performance of these three AI techniques in the same game and experimental environments, and analyzed the results of experiments. As a result, neural network and evolutionary neural network showed
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A Centenary of ,: Retrospect and Prospecte to its image-based nature. The aliasing errors in shadow mapping consist of perspective aliasing error and projection aliasing error. In this paper, we propose a novel shadow-map reparameterization to reduce perspective aliasing for varying viewer and/or light. This reparameterizing technique keep
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