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Titlebook: Entertainment Computing - ICEC 2007; 6th International Co Lizhuang Ma,Matthias Rauterberg,Ryohei Nakatsu Conference proceedings 2007 IFIP I

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楼主: 炸弹
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Identification with the Player Character as Determinant of Video Game Enjoymentyers’ altered self-perception during game play: When identifying with a character or role offered by the game, players change their self-concept by adopting relevant attributes of the character, for instance, they perceive themselves as more courageous, heroic, and powerful during identification wit
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Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Renderie to its image-based nature. The aliasing errors in shadow mapping consist of perspective aliasing error and projection aliasing error. In this paper, we propose a novel shadow-map reparameterization to reduce perspective aliasing for varying viewer and/or light. This reparameterizing technique keep
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An Algorithm for Seamless Image Stitching and Its Applicationthm based on SIFT features which makes some improvements on large exposure difference, large scene motion or other misregistrations when stitching panoramic images. We introduce a new method that is to add the adjacent images according to a weight function to eliminate the seam in the transition reg
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A New Algorithm for Trademark Image Retrieval Based on Sub-block of Polar Coordinateso some blocks. This paper proposes a sub-block-based trademark image retrieval algorithm under the polar coordinate system. Experiment results show that our algorithm can keep excellent invariance in image translation, scaling and rotation and the retrieved results can satisfy human visual perceptio
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Image Composition with Blurring Effect from Depth of Fielde framework involves two stages: a ., in which the target image, with one part of the image purported to be “further” and another part “near”, is presented as “learning data” and the learned filter is applied to some objects in source image; and a ., in which those blurred objects of source image ar
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A New Progressive Mesh with Adaptive Subdivision for LOD Modelsormance, transmission bandwidth, and storage capacities. This paper proposes a new scheme for constructing progressive meshes with adaptive subdivision. Besides, we introduce half-edge collapse simplification and present a new way to calculate error distance. Some experimental results show that our
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Topology-Consistent Design for 3D Freeform Meshes with Harmonic Interpolationleasing shapes. In this paper, we present an interactive modeling system for generating freeform surfaces using a 2D user interface. In this paper, we firstly interpret the given 2D curve to be the projection of the 3D curve that has the minimum curvature. Then we propose a topology-consistent strat
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