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Titlebook: Entertainment Computing - ICEC 2004; Third International Matthias Rauterberg Conference proceedings 2004 IFIP International Federation for

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Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry or, aggressive thoughts, angry feelings, and arousal levels, and decrease helpful behaviors. The effects occurred for both children and adults and for both males and females. The more violent the video game, the stronger the effects. Violent video game effects are also increasing over time.
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Game-Driven Intelligent Tutoring Systemser, many games features have not been added to them. This paper focus on this area, listing what games can provide to simulation-driven tutoring systems. We also describe JV.M as an example of a game-driven intelligent tutoring system to teach the compilation process of Java programs.
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0302-9743 tated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and develop
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