书目名称 | Entertainment Computing - ICEC 2004 |
副标题 | Third International |
编辑 | Matthias Rauterberg |
视频video | |
概述 | Includes supplementary material: |
丛书名称 | Lecture Notes in Computer Science |
图书封面 |  |
描述 | The advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and development on ICT - plications for entertainment will be different for the promotion of ICT use in the home and other places for leisure. So far engineering research and development on enterta- ment has never been really established in the academic communities. On the other hand entertainment-related industries such as the video and computer game industries have been growing rapidly in the last 10 years, and today the entertainment computing bu- ness outperforms the turnover of the movie industry. Entertainment robots are drawing theattentionofyoungpeople. TheeventcalledRoboCuphasbeenincreasingthenumber of participants year by year. Entertainment technologies cover a broad range of pr- ucts and services: movies, music, TV (including upcoming interactive TV), VCR, VoD (including music on d |
出版日期 | Conference proceedings 2004 |
关键词 | Augmented Reality; Mobile Gaming; Performance; Rendering; Xbox; edutainment; entertainment computing; inter |
版次 | 1 |
doi | https://doi.org/10.1007/b99837 |
isbn_softcover | 978-3-540-22947-6 |
isbn_ebook | 978-3-540-28643-1Series ISSN 0302-9743 Series E-ISSN 1611-3349 |
issn_series | 0302-9743 |
copyright | IFIP International Federation for Information Processing 2004 |