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Titlebook: Entertainment Computing - ICEC 2008; 7th International Co Scott M. Stevens,Shirley J. Saldamarco Conference proceedings 2009 IFIP Internati

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Achievement of Carrying Objects by Small-Sized Humanoid Robotr everyday life. On the basis of this expectation, in this research we aimed at the creation of a robot that supports our daily life and tried to develop a small-sized humanoid robot that can find an object, pick it up, and carry it. We developed an algorithm for a robot to recognize an object using
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Interactive Multimedia Contents in the IllusionHoletime and space. It provides an interactive environment where multiple users can see and manipulate stereoscopic animation with individual sound. Two application examples are implemented; one is location-based content design and the other is user-based content design. Both effectively use a unique fe
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Creating an Emotionally Adaptive Gamef emotion-data. This paper presents the first of two studies that aim to realize an emotionally adaptive game. It investigates the relations between game mechanics, a player’s emotional state and his/her emotion-data. In an experiment, one game mechanic (speed) was manipulated. Emotional state was s
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Designing Toys That Come Alive: Curious Robots for Creative Playbot that encourages creative design thinking by permitting designed structures to learn behaviours. These behaviours encourage designers to play with different structures, reflect on the relationship between structure and behaviour and imagine new structures. A demonstration of the architecture is d
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Musical B-boying: A Wearable Musical Instrument by Dancingeal of attention. We created a new performance system that enables a dancer to make music while b-boying, which is a dance style. We implemented sensor-equipped shoes and a system that recognizes motions and that controls music. We used an implemented prototype on stage, and we found that dancers we
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Hybrid Visual Tracking for Augmented Booksages and many duplicated designs so that tracking a book is quite difficult. For the augmented book, we propose the hybrid visual tracking which merges the merits of two traditional approaches: fiducial marker tracking and markerless tracking. The new method does not cause visual discomfort and can
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Towards Emotional Characters in Computer Gamestive expression in most characters of current games. In order to provide players with a more immersed game experience, it is essential that characters show compelling expressions, in particular, facial expressions. As a research methodology, we took several intense scenes from classic movies and eva
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