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Titlebook: Entertainment Computing - ICEC 2008; 7th International Co Scott M. Stevens,Shirley J. Saldamarco Conference proceedings 2009 IFIP Internati

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Designing Toys That Come Alive: Curious Robots for Creative Playescribed using the Lego Mindstorms platform. The demonstration shows how a curious robot can adapt new behaviours in response to changes in its structure, and how this can encourage the creative thinking spiral and creative design.
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Conference proceedings 2009 held September 25–27, 2008 in Pittsburgh, Pennsylvania. Based on the very successful first international workshop (IWEC 2002) and the following international conferences (ICEC 2003 through ICEC 2007), ICEC 2008 was an international forum for the exchange of experience and knowledge amongst research
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Interactivity and the Illusion of Choice,g or commenting on current news. The paper provides a set of concepts for analyzing newsgames, based on public service theory. The paper expands this analytical approach with a reflection on game design methodologies for creating newsgames.
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Innate Wisdom—Peace on/in/with Earthlculated for each enemy’s weapons and the risk vs. time preference and it is done at multiple levels of abstractions to address trade-off of efficiency and accuracy and the strategic path calculation minimizes both time and risk as per mission objectives.
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Towards a Natural Social Contractpplication examples are implemented; one is location-based content design and the other is user-based content design. Both effectively use a unique feature of the IllusionHole, i.e., a location-sensitive display device that provides a stereoscopic image with multiple users around the table.
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Towards a New Literary Humanismr-equipped shoes and a system that recognizes motions and that controls music. We used an implemented prototype on stage, and we found that dancers were able to control the music flexibly while b-boying. Our system will bring about a new style of musical performance for both musicians and dancers.
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https://doi.org/10.1007/978-3-030-56425-4nt game resulted in superior brand retrieval, yet participants showed fewer and shorter eye fixations on the billboard ads. Hence, caution seems to be recommended in transferring standard results from the “passive” TV medium to the interactive game medium.
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