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Titlebook: Design, Learning, and Innovation; 7th EAI Internationa Eva Brooks,Jeanette Sjöberg,Emma Edstrand Conference proceedings 2023 ICST Institute

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楼主: Buren
发表于 2025-3-27 00:34:58 | 显示全部楼层
Navigating the Current “New World” of Teaching with Technology: A Glimpse into Our Teachers’ Minds; furthermore, the rates of teachers who had seen such usage seemed close to the rates of teachers who had tried using them, suggesting the usefulness of raising awareness to promote professional digital competence (PDC). Rates for using games and exam tools were lower than expected, despite the ava
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Making Fiscal Policy Engaging for Students in Social Studies by Used Game-Based Learningrevealed positive feedback toward the game-based learning, especially regarding the novelty and learning outcome. The results from the knowledge test were only slightly in favour for the experimental gaming group. Previous research has the same findings, but there is a lack of improved game design s
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Decolonizing the Imagination: Designing a Futures Literacy Workshopnted and has a focus on anticipation and exploration of limitless futures. Furthermore, it is argued that the workshop has the potential for facilitating agency in the process of business model innovation towards innovative organizational value logics. This paper provides hands-on details for a part
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https://doi.org/10.1007/978-3-658-22213-0themes of experiences (1) Lack of adoption, (2) Control within the system, (3) Collaboration and competence development, (4) Direct feedback and interactions. The insights of the study contributes with implications for choosing and integrating LMS in flexible learning environments.
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Learning Management Systems in Flexible Learning Environments - A Study of Teachers’ Experiencesthemes of experiences (1) Lack of adoption, (2) Control within the system, (3) Collaboration and competence development, (4) Direct feedback and interactions. The insights of the study contributes with implications for choosing and integrating LMS in flexible learning environments.
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1867-8211 22, which took place in Faro, Portugal, in November 21-22, 2022.. The 4 revised full papers and 2 short papers presented were carefully selected from 32 submissions on. They were organized in topical sections as follows: Digital Environments and Design Processes Fostering Learning and Interaction, D
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C. VaÁZquez-Yanes,A. Orozco-Segovial understanding and modeling of a problem. Student evaluations suggest that CBM enables students to handle more realistic problems and that CAS as a professional tool prepares them for their future working life. Future studies will address CBM for more advanced courses, as the students’ knowledge develops over time.
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