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Titlebook: Design, Learning, and Innovation; 7th EAI Internationa Eva Brooks,Jeanette Sjöberg,Emma Edstrand Conference proceedings 2023 ICST Institute

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https://doi.org/10.1007/978-1-4419-0763-9udy imply that by using a designerly approach with robotics in programming activities, conditions were created for children to engage in interactions and reasoning with each other, where the mixed learning environment reinforced children’s abilities of perspective-taking.
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Nicholi Vorsa,Jennifer Johnson-Cicalese; furthermore, the rates of teachers who had seen such usage seemed close to the rates of teachers who had tried using them, suggesting the usefulness of raising awareness to promote professional digital competence (PDC). Rates for using games and exam tools were lower than expected, despite the ava
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AI-Supported Acquisition of Argumentation Skills: Use Case ‘The Argueniser’ the role of feedback, and mutual learning between learners, teachers and AI. A preliminary study design illustrates the approach to measure learning effectiveness of the AI-aided learning situation. A notable aspect of the project is the involvement of the instructional design perspective already i
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Collaboration Between Parents and Children Using Robotsng the mathematics concepts. We hope that the future results and studies can contribute to understanding the children-parent collaboration and how children use STEM and CT to solve problems while working with robotics.
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Interactive Design Process for Enhancing Digital Literacy Among Children: A Systematic Literature Rend influence design decisions; this is usually in the early stage of the design as a provider of design intent and as a tester for product use after the product is completed. But since 2000, there has been a trend to focus on the development of children’s digital literacy, and that children are not
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The Use of Adaptive VR Environments to Foster Students Learning in Multilingual Study Guidance VR environment. These results will be based on the development process leading to a didactical design of multilingual study guidance with adaptive VR environments, which will be tested in collaboration between teachers, students, VR designer and researchers.
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