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Titlebook: Computer Chess Compendium; David Levy Book 1988 David Levy 1988 Processing.chess.complexity.computer.computer science.control.controlling.

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The Heuristic Search and The Game of Chess. A Study of Quiescence, Sacrifices, and Plan Oriented Plaheuristic search. It is not that the application of the heuristic search can by itself solve the problems at the heart of computer chess, but that representing these problems within the formalism of the heuristic search will further their common solution. A separate search heuristic is proposed that
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Choosing Viewpoints and Features,ing computable; (2) The computer shall be so fast that it does not matter how complicated the way is; and (3) Man shall be so intelligent that he will be able to discern the way and instruct the computer.
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https://doi.org/10.1007/978-1-4757-1968-0Processing; chess; complexity; computer; computer science; control; controlling; programming; robot; technolo
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Programming a Computer for Playing Chesso play chess. Although perhaps of no practical importance, the question is of theoretical interest, and it is hoped that a satisfactory solution of this problem will act as a wedge in attacking other problems of a similar nature and of greater significance. Some possibilities in this direction are:-
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N. P. Sudharshana,Lina MukhopadhyayWhen one is asked, “Could one make a machine to play chess?” there are several possible meanings which might be given to the words. Here are a few-.To these we may add two further questions, unconnected with chess, which are likely to be on the tip of the reader’s tongue.
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Task-space Separation PrincipleSince mid-November 1966 a chess program has been under development at the Artificial Intelligence Laboratory of Project . at .. This paper describes the state of the program as of August 1967 and gives some of the details of the heuristics and algorithms employed.
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