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Titlebook: Computer Chess Compendium; David Levy Book 1988 David Levy 1988 Processing.chess.complexity.computer.computer science.control.controlling.

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发表于 2025-3-21 18:36:01 | 显示全部楼层 |阅读模式
书目名称Computer Chess Compendium
编辑David Levy
视频video
图书封面Titlebook: Computer Chess Compendium;  David Levy Book 1988 David Levy 1988 Processing.chess.complexity.computer.computer science.control.controlling.
描述For many years I have been interested in computer chess and have collected almost every learned paper and article on the subject that I could find. My files are now quite large, and a considerable amount of time, effort and expense has been required to build up this collection. I have often thought how difficult it must be for many computer chess enthusiasts to acquire copies of articles that they see referenced in some other work. Unless one has access to a good reference library, the task is almost impossible. I therefore decided to try to make available, in one volume, as many as possible of the most interesting and important articles and papers ever written on the subject. Such a selection is naturally somewhat subjective, and I hope that I will not offend authors whose works have been excluded. In particular I have decided to exclude any material which has appeared in the Journal of the International Computer Chess Association (ICCA), or in its precursor, the ICCA Newsletter. The reason is simply that the ICCA itself is in the process of compiling a compendium containing the most important material published in those sources. For further information on ICCA membership and publ
出版日期Book 1988
关键词Processing; chess; complexity; computer; computer science; control; controlling; programming; robot; technolo
版次1
doihttps://doi.org/10.1007/978-1-4757-1968-0
isbn_softcover978-1-4757-1970-3
isbn_ebook978-1-4757-1968-0
copyrightDavid Levy 1988
The information of publication is updating

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发表于 2025-3-21 22:01:04 | 显示全部楼层
The Chess Machine: An Example of Dealing with a Complex Task by Adaptioning computable; (2) The computer shall be so fast that it does not matter how complicated the way is; and (3) Man shall be so intelligent that he will be able to discern the way and instruct the computer.
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Chess Playing Programs and the Problem of Complexityem specified by Shannon. As shown in the Table, all alternatives were considered: all continuations were explored to a depth of two moves (i. e., two moves for Black and two for White): the static evaluation function consisted of a sum of material and mobility measures; the values were integrated by
发表于 2025-3-22 08:03:40 | 显示全部楼层
Computer v Chess-Playerhere it was invented; millions of games have been played and thousands of books have been written about it; yet the play is still fresh and forever new. Simple arithmetic tells why. On the average, each move in chess offers a choice of about 30 possibilities, and the average length of a full game is
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A Chess Playing Program for the IBM 7090 Computer at either an arbitrary maximum, or at a stable position. Two schemes of controlling material balance are discussed. Of major significance is the use of the “alpha-beta” heuristic, a method of pruning the tree of moves. This heuristic makes use of values obtained at previous branches in the tree to
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Tree-Searching and Tree-Pruning Techniqueslar the killer heuristic. It then describes a new and very powerful technique that we have termed ‘razoring’. Unlike the alpha-beta technique, razoring cannot guarantee finding the optimum solution but it will, however, always find a good solution in a much shorter time. Typically a four-ply tree wi
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